👕 qb-clothing
導入
このリソースは、衣装の管理とキャラクター作成を行います。設定画面で場所ごとに簡単に設定でき、ユーザーが理解しやすいミニマルなUIを備えています。
[!WARNING] このリソースは、交換用衣服や追加衣服を管理しません。衣装のみを管理します。FiveM の交換用衣服について詳しく知りたい場合は、こちらをクリックしてください。ここ 。
プレビュー

構成
プレイヤーモデル
Config.ManPlayerModels そして Config.WomanPlayerModels は pedモデル player に変更可能です。
場所
Config.Stores = {
[1] = {
shopType = 'clothing', -- clothing/barber/surgeon
coords = vector3(1693.32, 4823.48, 41.06),
width = 2,
length = 2
},
}[!NOTE] これはボックスゾーン 幅と長さが広いほどゾーンは大きくなります
衣料品室
Config.ClothingRooms = {
[1] = {
requiredJob = 'police', -- Can be job or gang name
isGang = true/false, -- If above is a gang name then make true
coords = vector3(454.43, -988.85, 30.69),
width = 2,
length = 2,
cameraLocation = vector4(454.42, -990.52, 30.69, 358.48)
},
}仕事着
Config.Outfits = {
['police'] = { -- Job/Gang
['male'] = { -- Gender
[0] = { -- Grade Level
[1] = { -- Outfits
outfitLabel = 'Short Sleeve',
outfitData = {
['pants'] = {item = 24, texture = 0}, -- Pants
['arms'] = {item = 19, texture = 0}, -- Arms
['t-shirt'] = {item = 58, texture = 0}, -- T Shirt
['vest'] = {item = 0, texture = 0}, -- Body Vest
['torso2'] = {item = 55, texture = 0}, -- Jacket
['shoes'] = {item = 51, texture = 0}, -- Shoes
['accessory'] = {item = 0, texture = 0}, -- Neck Accessory
['bag'] = {item = 0, texture = 0}, -- Bag
['hat'] = {item = -1, texture = -1}, -- Hat
['glass'] = {item = 0, texture = 0}, -- Glasses
['mask'] = {item = 0, texture = 0} -- Mask
}
},
}
}
}
}Last updated on