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👕 qb-clothing

導入

このリソースは、衣装の管理とキャラクター作成を行います。設定画面で場所ごとに簡単に設定でき、ユーザーが理解しやすいミニマルなUIを備えています。

[!WARNING] このリソースは、交換用衣服や追加衣服を管理しません。衣装のみを管理します。FiveM の交換用衣服について詳しく知りたい場合は、こちらをクリックしてください。ここ 

プレビュー

構成

プレイヤーモデル

Config.ManPlayerModels そして Config.WomanPlayerModelspedモデル player に変更可能です。

場所

Config.Stores = { [1] = { shopType = 'clothing', -- clothing/barber/surgeon coords = vector3(1693.32, 4823.48, 41.06), width = 2, length = 2 }, }

[!NOTE] これはボックスゾーン 幅と長さが広いほどゾーンは大きくなります

衣料品室

Config.ClothingRooms = { [1] = { requiredJob = 'police', -- Can be job or gang name isGang = true/false, -- If above is a gang name then make true coords = vector3(454.43, -988.85, 30.69), width = 2, length = 2, cameraLocation = vector4(454.42, -990.52, 30.69, 358.48) }, }

仕事着

Config.Outfits = { ['police'] = { -- Job/Gang ['male'] = { -- Gender [0] = { -- Grade Level [1] = { -- Outfits outfitLabel = 'Short Sleeve', outfitData = { ['pants'] = {item = 24, texture = 0}, -- Pants ['arms'] = {item = 19, texture = 0}, -- Arms ['t-shirt'] = {item = 58, texture = 0}, -- T Shirt ['vest'] = {item = 0, texture = 0}, -- Body Vest ['torso2'] = {item = 55, texture = 0}, -- Jacket ['shoes'] = {item = 51, texture = 0}, -- Shoes ['accessory'] = {item = 0, texture = 0}, -- Neck Accessory ['bag'] = {item = 0, texture = 0}, -- Bag ['hat'] = {item = -1, texture = -1}, -- Hat ['glass'] = {item = 0, texture = 0}, -- Glasses ['mask'] = {item = 0, texture = 0} -- Mask } }, } } } }
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