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ドキュメントQb DocQb Core🎮 クライアント Function リファレンス

🎮 クライアント Function リファレンス

QBCore.Functions.GetPlayerData

  • おそらくフレームワークで最もよく使われる関数です。この関数は、現在のソースのプレイヤーデータを返します。クライアント側で使用されているため、自動的にクライアントまたはplayerになります。末尾に「.」(ピリオド)で始まる修飾子を付けて使用できます。
function QBCore.Functions.GetPlayerData(cb) if not cb then return QBCore.PlayerData end cb(QBCore.PlayerData) end -- Example local Player = QBCore.Functions.GetPlayerData() print(QBCore.Debug(Player)) OR local Player = QBCore.Functions.GetPlayerData() local jobName = Player.job.name print(jobName)

QBCore.Functions.GetCoords

  • この関数はネイティブのGetEntityCoordsと非常によく似た動作をしますが、方向も返します。
function QBCore.Functions.GetCoords(entity) return vector4(GetEntityCoords(entity), GetEntityHeading(entity)) end -- Example local coords = QBCore.Functions.GetCoords(PlayerPedId()) print(coords)

QBCore.Functions.HasItem

  • playerに特定のアイテムがあるかどうかを返します
function QBCore.Functions.HasItem(item) local p = promise.new() QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result) p:resolve(result) end, item) return Citizen.Await(p) end -- Example local hasItem = QBCore.Functions.HasItem('my_cool_item') print(hasItem)

QBCore.Functions.Notify

引数タイプ必須デフォルト
メッセージstringtableyes
タイプstringyes’プライマリ’
長さnumberyes5000
function QBCore.Functions.Notify(text, textype, length) if type(text) == "table" then local ttext = text.text or 'Placeholder' local caption = text.caption or 'Placeholder' local ttype = textype or 'primary' local length = length or 5000 SendNUIMessage({ type = ttype, length = length, text = ttext, caption = caption }) else local ttype = textype or 'primary' local length = length or 5000 SendNUIMessage({ type = ttype, length = length, text = text }) end end -- Example QBCore.Functions.Notify('This is a test', 'success', 5000) QBCore.Functions.Notify({text = 'Test', caption = 'Test Caption'}, 'police', 5000)

QBCore.Functions.TriggerCallback

  • Functionはクライアントからサーバーに呼び出して値を受け取るために使用されていました
function QBCore.Functions.TriggerCallback(name, cb, ...) QBCore.ServerCallbacks[name] = cb TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...) end -- Example QBCore.Functions.TriggerCallback('callbackName', function(result) print('I got this from the CreateCallBack --> '..result) end, 'my_parameter_name')

QBCore.Functions.Progressbar

  • プログレスバーのエクスポート用のラッパー
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel) exports['progressbar']:Progress({ name = name:lower(), duration = duration, label = label, useWhileDead = useWhileDead, canCancel = canCancel, controlDisables = disableControls, animation = animation, prop = prop, propTwo = propTwo, }, function(cancelled) if not cancelled then if onFinish then onFinish() end else if onCancel then onCancel() end end end) end -- Available parameters to be called local Action = { name = "", duration = 0, label = "", useWhileDead = false, canCancel = true, disarm = true, controlDisables = { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, animation = { animDict = nil, anim = nil, flags = 0, task = nil, }, prop = { model = nil, bone = nil, coords = { x = 0.0, y = 0.0, z = 0.0 }, rotation = { x = 0.0, y = 0.0, z = 0.0 }, }, propTwo = { model = nil, bone = nil, coords = { x = 0.0, y = 0.0, z = 0.0 }, rotation = { x = 0.0, y = 0.0, z = 0.0 }, }, } -- Example QBCore.Functions.Progressbar('Changeme', 'What the player sees', 1500, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true }, {}, {}, {}, function() -- This code runs if the progress bar completes successfully end, function() -- This code runs if the progress bar gets cancelled end)

QBCore.Functions.GetVehicles

  • vehicleゲームプールを返します(下位互換性のため) - 使用価値はありません
function QBCore.Functions.GetVehicles() return GetGamePool('CVehicle') end -- Example local vehicles = QBCore.Functions.GetVehicles() print(QBCore.Debug(vehicles)) OR -- preferred method local vehicles = GetGamePool('CVehicle') print(QBCore.Debug(vehicles))

QBCore.Functions.GetCoreObject

  • アクセスするためのコアオブジェクトを返します
exports('GetCoreObject', function() return QBCore end) -- Example local QBCore = exports['qb-core']:GetCoreObject() OR -- call the core in a single file that loads before the others QBCore = exports['qb-core']:GetCoreObject()

QBCore.Functions.GetPlayers

  • OneSync スコープ内のアクティブなプレーヤーを返します (下位互換性のため) - 使用価値はありません
function QBCore.Functions.GetPlayers() return GetActivePlayers() end -- Example local players = QBCore.Functions.GetPlayers() print(QBCore.Debug(players)) OR -- preferred method local players = GetActivePlayers() print(QBCore.Debug(players))

QBCore.Functions.GetPeds

  • モデルハッシュフィルタリングされたpedゲームプールを返します
function QBCore.Functions.GetPeds(ignoreList -- [[table]]) local pedPool = GetGamePool('CPed') local ignoreList = ignoreList or {} local peds = {} for i = 1, #pedPool, 1 do local found = false for j=1, #ignoreList, 1 do if ignoreList[j] == pedPool[i] then found = true end end if not found then peds[#peds+1] = pedPool[i] end end return peds end -- Example local peds = QBCore.Functions.GetPeds({`mp_m_freemode_01`}) print(QBCore.Debug(peds))

QBCore.Functions.GetClosestPed

  • フィルタリング後にplayerに最も近いpedを返します
function QBCore.Functions.GetClosestPed(coords, ignoreList) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local ignoreList = ignoreList or {} local peds = QBCore.Functions.GetPeds(ignoreList) local closestDistance = -1 local closestPed = -1 for i = 1, #peds, 1 do local pedCoords = GetEntityCoords(peds[i]) local distance = #(pedCoords - coords) if closestDistance == -1 or closestDistance > distance then closestPed = peds[i] closestDistance = distance end end return closestPed, closestDistance end -- Example local coords = GetEntityCoords(PlayerPedId()) local closestPed, distance = QBCore.Functions.GetClosestPed(coords) print(closestPed, distance)

QBCore.Functions.GetClosestVehicle

  • playerに最も近いvehicleを返します
function QBCore.Functions.GetClosestVehicle(coords) local ped = PlayerPedId() local vehicles = GetGamePool('CVehicle') local closestDistance = -1 local closestVehicle = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #vehicles, 1 do local vehicleCoords = GetEntityCoords(vehicles[i]) local distance = #(vehicleCoords - coords) if closestDistance == -1 or closestDistance > distance then closestVehicle = vehicles[i] closestDistance = distance end end return closestVehicle, closestDistance end -- Example local coords = GetEntityCoords(PlayerPedId()) local closestVehicle, distance = QBCore.Functions.GetClosestVehicle(coords) print(closestVehicle, distance)

QBCore.Functions.GetClosestObject

  • playerに最も近いオブジェクトを返します
function QBCore.Functions.GetClosestObject(coords) local ped = PlayerPedId() local objects = GetGamePool('CObject') local closestDistance = -1 local closestObject = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #objects, 1 do local objectCoords = GetEntityCoords(objects[i]) local distance = #(objectCoords - coords) if closestDistance == -1 or closestDistance > distance then closestObject = objects[i] closestDistance = distance end end return closestObject, closestDistance end -- Example local coords = GetEntityCoords(PlayerPedId()) local closestObject, distance = QBCore.Functions.GetClosestObject(coords) print(closestObject, distance)

QBCore.Functions.GetClosestPlayer

  • クライアントに最も近いplayerを返します
function QBCore.Functions.GetClosestPlayer(coords) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords) local closestDistance = -1 local closestPlayer = -1 for i = 1, #closestPlayers, 1 do if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i])) local distance = #(pos - coords) if closestDistance == -1 or closestDistance > distance then closestPlayer = closestPlayers[i] closestDistance = distance end end end return closestPlayer, closestDistance end -- Example local coords = GetEntityCoords(PlayerPedId()) local closestPlayer, distance = QBCore.Functions.GetClosestPlayer(coords) print(closestPlayer, distance)

QBCore.Functions.GetPlayersFromCoords

  • 特定の座標の半径内のすべてのプレイヤーを返します
function QBCore.Functions.GetPlayersFromCoords(coords, distance) local players = QBCore.Functions.GetPlayers() local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local distance = distance or 5 local closePlayers = {} for _, player in pairs(players) do local target = GetPlayerPed(player) local targetCoords = GetEntityCoords(target) local targetdistance = #(targetCoords - coords) if targetdistance <= distance then closePlayers[#closePlayers + 1] = player end end return closePlayers end -- Example local coords = GetEntityCoords(PlayerPedId()) local radius = 5.0 local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords, radius) print(QBCore.Debug(closestPlayers))

QBCore.Functions.SpawnVehicle

  • vehicleを生成する
function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked) local model = GetHashKey(model) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local isnetworked = isnetworked or true if not IsModelInCdimage(model) then return end RequestModel(model) while not HasModelLoaded(model) do Wait(10) end local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false) local netid = NetworkGetNetworkIdFromEntity(veh) SetVehicleHasBeenOwnedByPlayer(veh, true) SetNetworkIdCanMigrate(netid, true) SetVehicleNeedsToBeHotwired(veh, false) SetVehRadioStation(veh, 'OFF') SetModelAsNoLongerNeeded(model) if cb then cb(veh) end end -- Example local coords = QBCore.Functions.GetCoords(PlayerPedId()) QBCore.Functions.SpawnVehicle('adder', function(veh) SetVehicleNumberPlateText(veh, 'TEST') SetEntityHeading(veh, coords.w) exports['LegacyFuel']:SetFuel(veh, 100.0) TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(veh)) SetVehicleEngineOn(veh, true, true) end, coords, true)

QBCore.Functions.DeleteVehicle

  • クライアント経由で特定のvehicleを削除する - 使用価値はありません
function QBCore.Functions.DeleteVehicle(vehicle) SetEntityAsMissionEntity(vehicle, true, true) DeleteVehicle(vehicle) end -- Example local ped = PlayerPedId() local veh = GetVehiclePedIsUsing(ped) if veh ~= 0 then QBCore.Functions.DeleteVehicle(veh) else local pcoords = GetEntityCoords(ped) local vehicles = GetGamePool('CVehicle') for k, v in pairs(vehicles) do if #(pcoords - GetEntityCoords(v)) <= 5.0 then QBCore.Functions.DeleteVehicle(v) end end end OR -- preferred method local ped = PlayerPedId() local veh = GetVehiclePedIsUsing(ped) if veh ~= 0 then SetEntityAsMissionEntity(veh, true, true) DeleteVehicle(veh) else local pcoords = GetEntityCoords(ped) local vehicles = GetGamePool('CVehicle') for k, v in pairs(vehicles) do if #(pcoords - GetEntityCoords(v)) <= 5.0 then SetEntityAsMissionEntity(v, true, true) DeleteVehicle(v) end end end

QBCore.Functions.GetPlate

  • 特定のvehicleのプレートテキストから空白を削除して返します。
function QBCore.Functions.GetPlate(vehicle) if vehicle == 0 then return end return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle)) end -- Example local vehicle = GetVehiclePedIsUsing(PlayerPedId()) local plate = QBCore.Functions.GetPlate(vehicle) print(plate)

QBCore.Functions.GetVehicleProperties

  • vehicle のすべてのプロパティを取得する
function QBCore.Functions.GetVehicleProperties(vehicle) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local extras = {} for extraId = 0, 12 do if DoesExtraExist(vehicle, extraId) then local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1 extras[tostring(extraId)] = state end end if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then modLivery = GetVehicleLivery(vehicle) else modLivery = GetVehicleMod(vehicle, 48) end return { model = GetEntityModel(vehicle), plate = QBCore.Functions.GetPlate(vehicle), plateIndex = GetVehicleNumberPlateTextIndex(vehicle), bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1), engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1), tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1), fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1), dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1), color1 = colorPrimary, color2 = colorSecondary, pearlescentColor = pearlescentColor, interiorColor = GetVehicleInteriorColor(vehicle), dashboardColor = GetVehicleDashboardColour(vehicle), wheelColor = wheelColor, wheels = GetVehicleWheelType(vehicle), windowTint = GetVehicleWindowTint(vehicle), xenonColor = GetVehicleXenonLightsColour(vehicle), neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) }, neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)), extras = extras, tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)), modSpoilers = GetVehicleMod(vehicle, 0), modFrontBumper = GetVehicleMod(vehicle, 1), modRearBumper = GetVehicleMod(vehicle, 2), modSideSkirt = GetVehicleMod(vehicle, 3), modExhaust = GetVehicleMod(vehicle, 4), modFrame = GetVehicleMod(vehicle, 5), modGrille = GetVehicleMod(vehicle, 6), modHood = GetVehicleMod(vehicle, 7), modFender = GetVehicleMod(vehicle, 8), modRightFender = GetVehicleMod(vehicle, 9), modRoof = GetVehicleMod(vehicle, 10), modEngine = GetVehicleMod(vehicle, 11), modBrakes = GetVehicleMod(vehicle, 12), modTransmission = GetVehicleMod(vehicle, 13), modHorns = GetVehicleMod(vehicle, 14), modSuspension = GetVehicleMod(vehicle, 15), modArmor = GetVehicleMod(vehicle, 16), modTurbo = IsToggleModOn(vehicle, 18), modSmokeEnabled = IsToggleModOn(vehicle, 20), modXenon = IsToggleModOn(vehicle, 22), modFrontWheels = GetVehicleMod(vehicle, 23), modBackWheels = GetVehicleMod(vehicle, 24), modCustomTiresF = GetVehicleModVariation(vehicle, 23), modCustomTiresR = GetVehicleModVariation(vehicle, 24), modPlateHolder = GetVehicleMod(vehicle, 25), modVanityPlate = GetVehicleMod(vehicle, 26), modTrimA = GetVehicleMod(vehicle, 27), modOrnaments = GetVehicleMod(vehicle, 28), modDashboard = GetVehicleMod(vehicle, 29), modDial = GetVehicleMod(vehicle, 30), modDoorSpeaker = GetVehicleMod(vehicle, 31), modSeats = GetVehicleMod(vehicle, 32), modSteeringWheel = GetVehicleMod(vehicle, 33), modShifterLeavers = GetVehicleMod(vehicle, 34), modAPlate = GetVehicleMod(vehicle, 35), modSpeakers = GetVehicleMod(vehicle, 36), modTrunk = GetVehicleMod(vehicle, 37), modHydrolic = GetVehicleMod(vehicle, 38), modEngineBlock = GetVehicleMod(vehicle, 39), modAirFilter = GetVehicleMod(vehicle, 40), modStruts = GetVehicleMod(vehicle, 41), modArchCover = GetVehicleMod(vehicle, 42), modAerials = GetVehicleMod(vehicle, 43), modTrimB = GetVehicleMod(vehicle, 44), modTank = GetVehicleMod(vehicle, 45), modWindows = GetVehicleMod(vehicle, 46), modLivery = modLivery, } else return end end -- Example local vehicle = GetVehiclePedIsUsing(PlayerPedId()) local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle) print(QBCore.Debug(vehicleProps))

QBCore.Functions.SetVehicleProperties

  • vehicleのすべてのプロパティを設定する
function QBCore.Functions.SetVehicleProperties(vehicle, props) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) SetVehicleModKit(vehicle, 0) if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end if props.neonEnabled then SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1]) SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2]) SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3]) SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4]) end if props.extras then for id, enabled in pairs(props.extras) do if enabled then SetVehicleExtra(vehicle, tonumber(id), 0) else SetVehicleExtra(vehicle, tonumber(id), 1) end end end if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end end end -- Example local vehicle = GetVehiclePedIsUsing(PlayerPedId()) local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle) QBCore.Functions.SetVehicleProperties(vehicle, vehicleProps)
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